javax.media library eclipse

to you classpath. In most cases you can just switch to a 64bit JRE if you are running a 64bit system. For this tutorial, I am using jogl-b633-_20-37-13, and gluegen-b480-_16-49-04. This getting started-tutorial is intended for jogl users that are mere beginners. This is actually more difficult than it sounds because the precompiled binary packages are a bit hidden in the new project site. Swing.JFrame; public class HelloWorld public static void main(String args) / setup OpenGL Version 2 GLProfile profile 2 GLCapabilities capabilities new GLCapabilities(profile / The canvas is the widget that's drawn in the JFrame GLCanvas glcanvas new GLCanvas(capabilities dGLEventListener(new Renderer tSize( 300, 300 JFrame frame new JFrame(. Once you got that set up, create a package. WindowEvent; import Capabilities; import Profile; import Canvas; import javax. Read more about reopening questions here. Since the DLLs are precompiled as part of the JAR files, you are almost ready. If this question can be reworded to fit the rules in the help center, please edit the question.

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Consider editing the question or leaving comments for improvement if you believe the question can be reworded to fit within the scope. Create a new eclipse project (name doesnt matter) and add the following JARs on the classpath: gluegen-rt. Height 1; final float h (float) width / (float) height; Viewport(0, 0, width, height _projection LoadIdentity uPerspective(45.0f, h,.0,.0 _modelview LoadIdentity public void dispose(GLAutoDrawable arg0) intln dispose called By right-clicking on the main method and chosing "run as application Eclipse will execute the program. First you need to download jogl. Stack Overflow java jai closed as off topic by, tim Post, sep 21 '11 at 17:12. It helps to setup a recent jogl installation in Eclipse on Windows. You should see something like this: For the lazy, I provide a video-walkthough. Helloworld; import 2; import AutoDrawable; import EventListener; import U; class Renderer implements GLEventListener private GLU glu new GLU public void display(GLAutoDrawable gLDrawable) final GL2 gl tGL2 _color_buffer_BIT _depth_buffer_BIT LoadIdentity Translatef(-1.5f,.0f, -6.0f _triangles Vertex3f(0.0f,.0f,.0f Vertex3f(-1.0f, -1.0f,.0f Vertex3f(1.0f, -1.0f,.0f End Translatef(3.0f,.0f. Jar, these files are the native part of the OpenGL binding and are linked via Java think forex Native Interface (JNI). That's it so far.

I need to get the pixel color of a tiff image, if you know any alternatives to Jai and Jai-imageio please let me know.
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